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Tech-Priests in particular are the greatest indicators of progress, because these are the units that players can upgrade and customize. Progression in Warhammer 40K: Mechanicus is seen primarily in the development of one’s “cohort,” that is the small army of Skitarii, Tech-Priests and other units one assembles over the course of the game. Whatever the choice, though, the most impact will be seen in the early game, where units are few and weapons are weak. The reverse is also available for those who’d like to take the game to the absolute extremes of difficulty. Hints for progression, increased currency yields and decreased amounts of enemies in during are all available options for players who’d like to take advantage of them. Players can alter the difficulty at any time outside of missions and can even tune it further if they want. Game difficulty in Mechanicus is highly customizable. This will likely cause frustration for genre newcomers who don’t like adjusting difficulty, but everyone else needn’t worry too much about this. Indeed, Mechanicus is the kind of game that allows its players enough freedom to basically hamstring themselves at the outset. Failing to spec the first couple of tech-priests into the correct disciplines will quickly derail one’s campaign. Correctly deciding when to make CP-heavy power plays and when to conserve is usually going to be the difference between success and failure in a Mechanicus mission.īy default, Warhammer 40K: Mechanicus is a tough game. CP is shared among all units, so if one unit uses most of it then the rest will have no option but to sit on their hands until the next round. This probably sounds like a system that’s stacked in the player’s favor, and that might be true in the mid- to late-game, but it comes at a cost. This means that one could, in theory, run all the way across the map and launch a devastating attack if they have enough points. Another important distinction is that characters can take as many actions as they want in a turn, so long as they have enough “CP” (Cognition Points) to cover the action.
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In Mechanicus, its movement that’s typically free and attacking that requires extra resources. Characters can almost always attack so long as they don’t move and there’s a hard limit on how much a typical character can do on a turn.
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In the more recent XCOM games like XCOM 2, all units typically get two actions per turn, with one of them almost always being a movement action. The most notable difference between the two games is probably seen in how combat works. It resembles its peer on the surface, but there actually isn’t much tying these two games together besides a shared genre. It’s just a little inconvenient.Īs for how the game plays, one should once again be aware that Warhammer 40K: Mechanicus is not an XCOM clone. Mechanicus also doesn’t always recognize when the X-button is pressed, but that never crosses the boundary into being actually frustrating.
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The PS4 version of the game doesn’t support the controller’s d-pad, which makes it too easy to select things one doesn’t want to. In fact, as far as technical issues go, the only other thing is a that it’s just a little more difficult to navigate the menus than it should be.
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Other than this, the games visuals are more or less consistent with the PC version. There’s also some slow-down when navigating between units in the cohort menu. If it happens at all, it’s going to happen while the game’s trying to keep track of multiple units and weapon effects at once. There are times when the game dips below this, but it doesn’t happen too often during normal play. On PS4, Mechanicus appears to run at around 30fps most of the time. In comparison to the PC version, Mechanicus on consoles is technically inferior, but it’s not worse to the point of making a negative impact. Warhammer 40K: Mechanicus does things its own way, both for better and for worse. Those unfamiliar with the game should be warned though this isn’t the XCOM clone it appears to be. The grim dark strategy title hits consoles today and the good news is that the port holds-up well against its PC counterpart. Currently, the game holds a “very positive” rating on Steam and recent reviews have only added to it. Since its release on PC in November 2018, Warhammer 40K: Mechanicus has proven itself to be one of the better games set in the Warhammer 40K universe.